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Duskbound — Eclipse Protocol

Outlast the eclipse in an original 3D survival roguelite. Choose one of three hunters, fight escalating enemy waves across three arenas, combine six automatic weapons with relics to unlock evolutions, and face telegraphed bosses. Expedition, Blitz, Endless and a seeded Daily trial, permanent upgrade

Made by @nonosam

About this app

Outlast the eclipse in an original 3D survival roguelite. Choose one of three hunters, fight escalating enemy waves across three arenas, combine six automatic weapons with relics to unlock evolutions, and face telegraphed bosses. Expedition, Blitz, Endless and a seeded Daily trial, permanent upgrades, achievements, personal records, native touch controls and resumable runs. Signed-in progress uses Hackemist account saves with explicit recovery.

Requirements

A modern browser with JavaScript. WebGL 2 for 3D, with Canvas 2D fallback. Local assets support offline play; Hackemist account synchronization requires sign-in and internet. Gamepad support depends on browser/device. No multiplayer or global leaderboard.

Credits

Created by nonosam for Hackemist. Original game world, characters, procedural geometry, interface and synthesized audio. Three.js contributors.

Release notes

1.0: Three hunters and arenas; four modes including a seeded daily trial; six weapons and six evolutions; relic drafts; dash and Nova; guardian encounters; healing shrines; permanent forge; achievements and run history; complete run checkpoints, explicit recovery and responsive touch controls.

Duskbound — Eclipse Protocol
Desktop sanctuary command screen with Duskbound title and the Ashen Cloister 3D arena.
Start a hunt or return to an unfinished checkpoint from the command screen. The original 3D diorama includes a basalt floor, floating stonework, hunter and eclipse portal.
Vesper, Nyx and Sol hunter cards with traits and starting weapons.
All three hunters are available immediately. Each starts with a different automatic weapon and innate trait.
Six weapon cards showing precise rank III and relic rank II evolution recipes.
Every evolution is implemented: weapon rank III and its matching relic rank II transform automatically during the run.
Portrait phone combat HUD with health, timer, defeated-enemy counter, touch joystick, dash and Nova.
The same game reflows at its actual 390 by 844 viewport. This is an actual seeded Daily run, with native authored touch controls.
Portrait phone upgrade dialog with three real level-up cards.
The hunt is safely paused while the player chooses a weapon or relic upgrade. This draft is earned by collecting experience in the recorded run.
Portrait phone extraction summary with actual time, kills, score, level and essence.
The hunt was intentionally extracted through the pause menu. The screen shows the actual recorded outcome rather than an invented victory.
Portrait tablet forge showing permanent damage, health, essence and movement upgrade branches.
Earned essence can buy five ranks in four permanent forge branches. Purchases apply to subsequent hunts.
Landscape tablet chronicles showing a completed Daily run, personal bests and achievement progress.
Personal statistics and milestones reflect the expedition just recorded. No online leaderboard or multiplayer is advertised.
Actual local Chrome gameplay, edited with cuts between scenes while retaining the real timing of shown footage. Local ephemeral SDK data is used. This demo does not verify authenticated account synchronization or physical-device performance.

Launch Duskbound — Eclipse Protocol