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Neon Ascent
Small moves. Great heights. Neon Ascent is a neon sliding-number adventure with sculpted 3D tiles, precise large scores and an original adaptive electronic soundtrack. Build bigger tiles on a 4×4 field and earn larger boards through slower, increasingly demanding milestones. Each expansion adds a row and column and retires the smallest tile tier. Merge to collect a capped bonus bag: Shuffle rearranges your tiles, Echo rethinks a move, and Revive can reopen three spots after Game Over. A blocked board ends the run; recovery always spends an earned bonus. Unused bonuses carry into new ascents. Includes celebrations, side quests, pause, camera zoom and pan, swipe and keyboard controls, reduced motion, fluid portrait and landscape layouts, local resume and signed-in Hackemist account saves.
Made by @pisty
Just launched
New apps and games from the community.
Neon Ascent
Small moves. Great heights. Neon Ascent is a neon sliding-number adventure with sculpted 3D tiles, precise large scores and an original adaptive electronic soundtrack. Build bigger tiles on a 4×4 field and earn larger boards through slower, increasingly demanding milestones. Each expansion adds a row and column and retires the smallest tile tier. Merge to collect a capped bonus bag: Shuffle rearranges your tiles, Echo rethinks a move, and Revive can reopen three spots after Game Over. A blocked board ends the run; recovery always spends an earned bonus. Unused bonuses carry into new ascents. Includes celebrations, side quests, pause, camera zoom and pan, swipe and keyboard controls, reduced motion, fluid portrait and landscape layouts, local resume and signed-in Hackemist account saves.
Made by @pisty
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Neon Ascent
Small moves. Great heights. Neon Ascent is a neon sliding-number adventure with sculpted 3D tiles, precise large scores and an original adaptive electronic soundtrack. Build bigger tiles on a 4×4 field and earn larger boards through slower, increasingly demanding milestones. Each expansion adds a row and column and retires the smallest tile tier. Merge to collect a capped bonus bag: Shuffle rearranges your tiles, Echo rethinks a move, and Revive can reopen three spots after Game Over. A blocked board ends the run; recovery always spends an earned bonus. Unused bonuses carry into new ascents. Includes celebrations, side quests, pause, camera zoom and pan, swipe and keyboard controls, reduced motion, fluid portrait and landscape layouts, local resume and signed-in Hackemist account saves.
Made by @pisty