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VELOCITY: Nightfall

An original 3D arcade racing game built with Three.js. Race through neon city streets, sunlit canyons, a coastal highway and alpine passes. Six solo event types—Circuit, Hot Race, Police Chase, Drag, Taxi and Time Attack—plus two-player online versus, a 24-event career, eight original cars, tuning,

Made by @pisty

About this app

An original 3D arcade racing game built with Three.js. Race through neon city streets, sunlit canyons, a coastal highway and alpine passes. Six solo event types—Circuit, Hot Race, Police Chase, Drag, Taxi and Time Attack—plus two-player online versus, a 24-event career, eight original cars, tuning, drifting, jumps and nitro.

Requirements

WebGL 2 and a current browser. Keyboard, multi-touch or gamepad. Online versus requires two signed-in Hackemist players in the same game version and a compatible direct WebRTC path; TURN relay is not currently configured.

Credits

Original fictional cars, procedural environments, UI and Web Audio effects. Three.js contributors (MIT); licence included in the build. No affiliation with Asphalt or its publishers.

Release notes

First release: six solo modes, four destinations, 24 career events, eight cars, paints and performance upgrades; nitro, drifting, jumps, police, traffic, taxi fares, manual drag shifts; two-player online versus with invitations and synchronized starts; validated cloud garage integration and responsive controls.

VELOCITY: Nightfall
Home screen showing six race modes, four destinations and the live 3D Phantom R garage showcase.
Actual desktop browser pixels at 1280 by 720. This is the race setup interface, with no blocking save dialog.
Garage screen previewing the Orion Nova 01 prototype, with car selection and tuning controls.
Actual 1280 by 720 desktop browser pixels. Locked cars can be previewed; this image does not claim the prototype has been purchased.
Career chapter screen with six event types, star gates and event rewards.
Actual 1280 by 720 desktop browser pixels. The career contains four chapters and 24 events.
Two-player head-to-head setup explaining consent, discovery and invitation rules.
Actual 1280 by 720 desktop browser pixels before discovery. This screenshot shows the versus interface; it does not show two connected players.
Phantom R driving down the canyon drag strip with speed, distance, minimap and manual shift timing HUD.
Actual version 5 gameplay at 1280 by 720. The player has shifted to second gear; the event is in progress.
Completed drag race showing a 49.32 second time, second position, 112 km/h top speed and 90 credits.
Actual version 5 result at 1280 by 720. This run finished second and earned a participation reward; it is not presented as a win.
Phone garage layout with Phantom R, eight car choices, performance bars, paints and scrollable tuning.
Actual 390 by 843 browser screenshot from a 390 by 844 phone viewport. The document width was 390 pixels, with no horizontal overflow.
Actual 31.82-second silent 960 by 540 Hot Race capture from the game's replay recorder, losslessly remuxed to fast-start MP4. Live Three.js scenery and a HUD drawn from actual race state show rivals, traffic, police and a wrecked outcome. This local-browser run does not verify authenticated versus or cloud saves.

Launch VELOCITY: Nightfall